Meet the Team!
Leendert Van’t Riet created Quaternary’s sound landscape.
Alex Dedieu was responsible for the sound and menu implementation within Quaternary.
John Whiting was responsible for the genetic system and much of the “main game”.
Connor Mckinney was responsible for the codon minigame.
David Lewis is the director and designer of Quaternary. He worked on almost all parts of the game, not including the music.