Meet the Team!

Leendert's Headshot

Leendert Van’t Riet created Quaternary’s sound landscape.

Alex's Headshot

Alex Dedieu was responsible for the sound and menu implementation within Quaternary.

John's Headshot

John Whiting was responsible for the genetic system and much of the “main game”.

Connor's Headshot

Connor Mckinney was responsible for the codon minigame.

David's Headshot

David Lewis is the director and designer of Quaternary. He worked on almost all parts of the game, not including the music.